
Like the Elder Scrolls, Fable II featured a pedestrian main Storyline that really came to life when you I took time to perform side quests while immersing myself within the game’s many side diversions. Collecting Silver Keys, and Destroying Gargoyles was just as fun and as addictive as seeking out Heart Pieces, and Golden Skulltulas had been in Ocarina of Time. With polished fast paced action based combat, and hidden collectibles to find in its world, Fable II does a good Job at implementing some of Zelda’s most important elements. But Fable, being a competitor in the same genre, took more than most.įable II offered a large, beautiful, if magical world that took design cues from Zelda but offered some of the flexibility and freedoms seen in Bioware, and Bethesda RPGs.Īs a fan of both, Zelda and the Elder Scrolls, I felt that Fable II offered a good middle ground experience. That statement is not shocking, as pretty much every 3-D game that came after Ocarina of Time took something from it. It is clear that Fable, and Fable II took a lot from Minamoto’s time enduring masterpiece, The Legend of Zelda: Ocarina of Time.

Its sequel, however, aptly titled Fable II, would end up delivering one of the most amazing RPG experiences that I have ever played.

It was much hyped-up Xbox Action- RPG that failed to deliver on many of its creator’s (Peter Molyneaux) promises.

It is no secret that I disliked the original Fable.
